Class and Feat Limitations

Devastating Critical feat is forbidden.

Equipment Limitations

All items are level limited. You are limited to items that are no more powerful then 2* your current level. Upon attempting to equip an item that is too powerful you will receive a notification of both your current level and the item level.

Valinor's Blade requires 15 levels of Paladin to equip.

 

Any item that drops randomly or is given by a DM that has the following properties will disappear from your character inventory when joining the server: Immunity: Damage Type, Immunity: Miscellaneous, Immunity: Spell School, Immunity: Spells by Level
 

Spell Modifications:

Balagarn's Iron Horn capped at level 25 instead of 20.
Blade Barrier capped at level 30 instead of 20.
Call Lightning capped at level 15 instead of 10.
Chain Lightning capped at level 30 instead of 20.
Completely uncapped Magic Missile instead of 5 maximum missiles is 20.
Cone of Cold capped at level 25 instead of 15.
Damage Limit of Energy Buffer increased from 60 to 120 at level 30
Darkfire duration has been reduced to 1*caster level (default is 2*caster level).
Delayed Blast Fireball capped at 30 instead of 20.
Earthquake capped at level 20 instead of 10.
Epic Dragon Knight summons a more powerful weapon if the caster is single classed and level 40.
Find Traps only locates traps, it does not remove them.
FireBall capped at level 15 instead of 10.
FireBrand capped at level 20 instead of 15.
FireStorm capped at level 25 instead of 20.
Flame Weapon duration has been reduced to 1*caster level (default is 2* caster level).
FlameStrike capped at level 25 instead of 15.
Gate summons a more powerful demon at Caster Level 30.
Greater Planar Binding brings more powerful summons at Caster Level 21.
Greater Ruin has been changed from 35d6 to 35d6 + 1/4 casterlevel * d6 (maximum bonus of 60 damage at level 40).
Greater Sanctuary has a 4 minute timer between castings.
Greater Stoneskin capped at level 20 instead of 15.
Hammer of the Gods capped at level 10 instead of 5.
Harm is capped at 500 damage.
Heal is capped at 500 damage to undead.
Hellball has been changed to 1/2 caster level * d6 instead of 10d6 for each damage type.
Horrid Wilting capped at level 35 instead of 25.
Lightning Bolt capped at level 20 instead of 10.
Knock DC = 20 + caster level.
Mass Heal is capped at 500 damage to each undead opponent affected.
Mordenkainen's Sword now summons an epic helmed horror if casterlevel > 30
Searing Light capped at level 15 instead of 10.
Sunbeam capped at level 30 instead of 20.
Sunburst capped at level 35 instead of 25.
Time Stop requires a material component (time crystal) to cast successfully.
Undeath's Eternal Foe also grants immunity to Implosion.
Undeath to Death capped at level 30 instead of 20.

*Note - Negative energy burst is uncapped by default.
*Note - Premonition is uncapped by default.