BASE_ITEM_* Constant Group

Base items that other items can be built on top of.



Constants

ConstantDescription
BASE_ITEM_AMULET
Amulet
BASE_ITEM_ARMOR
Armor (there isn't any differentiation in the BASE_ITEM_* constants between types of armor)
BASE_ITEM_ARROW
Arrows
BASE_ITEM_BASTARDSWORD
Bastard Sword
BASE_ITEM_BATTLEAXE
Battleaxe
BASE_ITEM_BELT
Belt
BASE_ITEM_BLANK_POTION
Blank potions are used in the Hordes of the Underdark crafting system - Brew Potion.
BASE_ITEM_BLANK_SCROLL
Blank scrolls are used in the Hordes of the Underdark crafting system - Scribe Scroll.
BASE_ITEM_BLANK_WAND
Blank wands are used in the Hordes of the Underdark crafting system - Craft Wand.
BASE_ITEM_BOLT
Bolts
BASE_ITEM_BOOK
Book
BASE_ITEM_BOOTS
Boots
BASE_ITEM_BRACER
Bracer
BASE_ITEM_BULLET
Bullets
BASE_ITEM_CBLUDGWEAPON
Creature Bludgeoning weapon
BASE_ITEM_CLOAK
Cloak
BASE_ITEM_CLUB
Club
BASE_ITEM_CPIERCWEAPON
Creature Piercing Weapon
BASE_ITEM_CRAFTMATERIALMED
Crafting material, Medium. For use with Craft Armor and Craft Weapon skills - Crafting weapons and so on from base materials such as iron rods.
BASE_ITEM_CRAFTMATERIALSML
Crafting material, small. For use with Craft Armor and Craft Weapon skills - Crafting weapons and so on from base materials such as iron rods.
BASE_ITEM_CREATUREITEM
Creature items are the hide (INVENTRORY_SLOT_CARMOR) of the creature. Don't put these in a creatures inventory. PC's can only sell these, never use them, and cirtainly cannot equip them manually.
BASE_ITEM_CSLASHWEAPON
Creature Slashing Weapon
BASE_ITEM_CSLSHPRCWEAP
Creature Slashing and Piercing Weapon
BASE_ITEM_DAGGER
Dagger
BASE_ITEM_DART
Dart
BASE_ITEM_DIREMACE
Dire Mace
BASE_ITEM_DOUBLEAXE
Double Axe
BASE_ITEM_DWARVENWARAXE
Dwarven Waraxe. Stats: Requires Exotic Weapon Proficiency. 1d10 damage, 20-20/3x critical. Base cost: 30. 15lbs weight.
BASE_ITEM_ENCHANTED_POTION
Enchanted potions are created from the Brew Potion feat. They act exactly like normal potions, of course.
BASE_ITEM_ENCHANTED_SCROLL
Enchanted Scrolls are created from the Scribe Scroll feat. They act exactly like normal scrolls, of course.
BASE_ITEM_ENCHANTED_WAND
Enchanted Wands from the Craft Wand feat, do not always carry 50 charges as a default, but act like normal wands otherwise.
BASE_ITEM_GEM
Gem
BASE_ITEM_GLOVES
Gloves
BASE_ITEM_GOLD
Gold
BASE_ITEM_GREATAXE
Greataxe
BASE_ITEM_GREATSWORD
Greatsword
BASE_ITEM_GRENADE
Grenadelike weapons.
BASE_ITEM_HALBERD
Halberd
BASE_ITEM_HANDAXE
Handaxe
BASE_ITEM_HEALERSKIT
Healer's Kit
BASE_ITEM_HEAVYCROSSBOW
Heavy Crossbow
BASE_ITEM_HEAVYFLAIL
Heavy Flail
BASE_ITEM_HELMET
Helmet
BASE_ITEM_INVALID
An Invalid Object.
BASE_ITEM_KAMA
Kama
BASE_ITEM_KATANA
Katana
BASE_ITEM_KEY
Key
BASE_ITEM_KUKRI
Kukri
BASE_ITEM_LARGEBOX
Large Box (a container)
BASE_ITEM_LARGESHIELD
Large Shield
BASE_ITEM_LIGHTCROSSBOW
Light Crossbow
BASE_ITEM_LIGHTFLAIL
Light Flail
BASE_ITEM_LIGHTHAMMER
Light Hammer
BASE_ITEM_LIGHTMACE
Light Mace
BASE_ITEM_LONGBOW
Longbow
BASE_ITEM_LONGSWORD
Longsword
BASE_ITEM_MAGICROD
Magic Rod
BASE_ITEM_MAGICSTAFF
Magic Staff
BASE_ITEM_MAGICWAND
Magic Wand
BASE_ITEM_MISCLARGE
A miscellaneous large (3x2 in inventory) item.
BASE_ITEM_MISCMEDIUM
A miscellaneous medium-sized (2x2 in inventory) item.
BASE_ITEM_MISCSMALL
A miscellaneous small (1x1 in inventory) item.
BASE_ITEM_MISCTALL
A miscellaneous tall item. Not sure on the size of these, as they don't seem to be createable in the toolset.
BASE_ITEM_MISCTHIN
A miscellaneous thin (2x1 in inventory) item.
BASE_ITEM_MISCWIDE
A miscellaneous wide item. Not sure on the size of these, as they don't seem to be createable in the toolset.
BASE_ITEM_MORNINGSTAR
Morningstar
BASE_ITEM_POTIONS
Potion
BASE_ITEM_QUARTERSTAFF
Quarterstaff
BASE_ITEM_RAPIER
Rapier
BASE_ITEM_RING
Ring
BASE_ITEM_SCIMITAR
Scimitar
BASE_ITEM_SCROLL
DO NOT USE! DO NOT USE! DO NOT USE! This is an INVALID reference, that needs to be removed from nwscript.nss. This item DOES NOT EXSIST, and will never be valid. Use BASE_ITEM_SPELLSCROLL, which is correct.
BASE_ITEM_SCYTHE
Scythe
BASE_ITEM_SHORTBOW
Shortbow
BASE_ITEM_SHORTSPEAR
Short Spear
BASE_ITEM_SHORTSWORD
Short Sword
BASE_ITEM_SHURIKEN
Shuriken
BASE_ITEM_SICKLE
Sickle
BASE_ITEM_SLING
Sling. Stats: Small ranged weapon. All classes can use this. 1d4 Bludgeoning damage, 20-20/x2 critical. Base cost: 1. Weight is 0.1lbs. Note: Only usable as primary weapon. Uses BASE_ITEM_BULLETS for ammo, in the bullets slot.
BASE_ITEM_SMALLSHIELD
Small Shield. AC bonus +1. Armor check penalty -1. Arcane Spell Failure: 5%. Base Cost 9. Weight is 6lbs. Note: All shields can only go in the off hand. They all require only the Shield Proficiency feat to use.
BASE_ITEM_SPELLSCROLL
Magical spell scroll. Base Cost 1 (with no magic on them). Weight is 0.1lbs. Stacks up to 10. Note: Inventory item for casting spells. These normally require a specific class to cast the spell on it. Use magical device can, of course, emulate the caster ability. In Hordes, and with Hardcore or higher rules, it added an additional use magical device check to cast the spell on the scroll. Any wizard who doesn't know a spell on a scroll (and it is identified) can scribe it rather then cast it - no chance of failure.
BASE_ITEM_THIEVESTOOLS
Thieves' Tools. Base Cost 1. Weight is 0.5lbs. Stacks up to 10. Note: Inventory item for helping pick door and chest locks. They have special lock pick properties, allowing an additional +1 to +10 to be added to the users unlock skill, for one use each.
BASE_ITEM_THROWINGAXE
Throwing Axe. Stats: Small ranged weapon. Requires Martial Weapon Proficiency. 1d6 slashing damage, plus strength modifier, 20-20/x2 critical. Base cost: 1 (Each). Stack up to 50. Weight is 1lbs each. Note: Only usable as primary weapon, each time one is thrown, one is lost from the used stack, just like arrows.
BASE_ITEM_TORCH
Torch. Base Cost 1. Weight is 0.1lbs. Note: Torches can only have light sources added to them (which will not increase the cost over 1 normally). Torches can only be put in the off hand, and require no skill to carry.
BASE_ITEM_TOWERSHIELD
Tower Shield. AC bonus +3. Armor check penalty -10. Arcane Spell Failure: 50%. Base Cost 100. Weight is 45lbs. Note: All shields can only go in the off hand. They all require only the Shield Proficiency feat to use.
BASE_ITEM_TRAPKIT
Trap Kit. Base Cost 1. Weight is 0.5lbs. Note: Inventory item for setting traps. The trap item properties allow a trap to be set up from one of these (at varying levels of difficulty) by PC characters. NPCs cannot use trap kits (unless a DM uses one).
BASE_ITEM_TWOBLADEDSWORD
Two-bladed Sword. Stats: Double Handed/Headed, Large weapon. Requires Exotic Weapon Proficiency. 1d8/1d8 bludgeoning damage, 19-20/2x critical. Base cost: 100. Weight is 30lbs.
BASE_ITEM_WARHAMMER
Warhammer weapon. Stats: Medium weapon. Requires Martial Weapon Proficiency. 1d8 bludgeoning damage, 20-20/3x critical. Base cost: 12. Weight is 8lbs.
BASE_ITEM_WHIP
Whip weapon. Stats: Small weapon. Requires Exotic Weapon Proficiency. 1d2 slashing damage, 20-20/x2 critical. Base cost: 1. Weight is 2lbs. Note: Only usable as primary weapon, Should have disarm feat applied to it (which only makes the cost 2).

See Also

functions: GetBaseItemType | HasAnyItemOfBaseType | IsMisc


 Send comments on this topic.